How to animate a horse, by me.
A nice tutorial I want to say
Here goes Catmaze 1.06!
It’s the most serious update I made. What’s new?
- Character’s speed is now much faster
- Character’s physics improved. That made controls less “clunky”
- Fixed jumping system near the edge of the platforms. Now the player have a possibility to jump a few moments after Alesta begins to fall. That makes the character more responsible
- Screens changes three times faster from this moment
- Fixed a bug when Alesta stuck in the chests
- Fixed a few more minor issues
I’m still working on Catmaze, so feel free to report about any bugs you find - I want to make this game as good as possible!
Yeah! Finally it happened - I added a Chinese language and made a huge work with game optimization. Now Catmaze runs much faster and supports 3 languages. Soon I’ll start a third project, I just need to find strength for this - routine made me too tiered.
https://steamcommunity.com/games/620220/announcements/detail/1697183023286978699
Here goes Catmaze 1.03!
I didn’t even unpack my stuff after arriving from the travels to make this update so fast.
What we’ve got in here?
1. Finally - a thing that many of you asked for - “load” button on the Game Over screen. Now you can waste only 2 seconds to load your game instead of previous 2.5 seconds :)
2. More important update: in the previous version of the game when Alesta upgraded her speed it influenced only on her running speed. Now it influences on the jumping speed too. I rebuild many rooms in the game to prevent unexpected gamebreaking shortcuts. Also that difference in the “ground speed” and “air speed” was the reason why some of you told me about choppy controls.
3. I fixed some more grammar mistakes, thank you guys for letting me know about them.
4. I’m still trying to catch a random bug when familiar starts to attack behind Alesta. I hope now I finally nailed it.
5. Fixed tons of minor bugs that you reported about. Many thanks!
6. Now some news about low framerate that was noticed on some machines. However It’s a rare stuff, currently I made everything that is possible to make the game run perfectly on any PC. The problem is not in the hardware, it’s in JavaScript optimization (by the way in some cases putting nw.exe in Windows 8 Compatibility mode solves this problem). But still this is not an option. I’m working on putting Catmaze on the brand new version of the engine and try to use a new runtime. I can’t promise will I finish this work in a week or in a month, but I definitely will do it.
Anonymous asked:
Yep. Redblackspade@gmail.com!
My brains are boiling too. I fix small issues everyday. Work on Catmaze will never end… or I just don’t want it to end?